Today, after a three-week intersession, I resumed my summer semester at a school that I am attending in New York City. Almost every day of my vacation was spent playing either playing Chrono Trigger on my new DSi or Left 4 Dead 2 until four in the morning because I’m hard like that. The return to getting up at 6:00 AM was jarring, to say the least*. I’m tired. I’m cranky. I despise the world and all that inhabit it. Who would have known that all I needed to get out of this funk was a Flash game, in which I’m able to toss a bicycle-riding father with a child in tow off of a steep hill to watch them explode in a most glorious fashion?

Happy Wheels, created by Jim Bonacci of Brooklyn, New York, is a simple game about getting from points A to B. The game gives you a selection of four characters (An old man in a jet-powered wheelchair, a business man on a Segway, a fat lady in motorized scooter, or my personal favorite, the father and son) and has you guide them through deadly courses filled with wrecking balls, spikes, and explosives. The object of the game is to keep your character alive until you reach the end of the track, but once you make your first mistake you’ll quickly realize that there’s really not much fun in playing it safe. Just watch this video by YouTube user, lookatme123:

In case you haven’t realized, this my be the greatest game ever. What’s even more enticing is that the game contains a level editor in which you can build your own devious, death courses. Truth: If Sackboy dismembered like Segway Guy, I would have totally played LittleBigPlanet for more than two hours. Check out Mr. Bonacci’s site, Total Jerkface, wherein Happy Wheels dwells.

http://totaljerkface.com

*(Protip: Guile’s Theme is best alarm clock in the world. Wake up feeling like a bad ass)

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About the author, Jimmy Francis

Jimmy Francis is an indie rock musician and hardcore gamer. He enjoys hipster music, hipster games, and art pieces. When Jim isn't writing for gameESC or finger-picking sad songs on his six-string, he spends his free time crying. James envisions gameESC as a place where all hipster gamer musicians can cry together.

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